![call of duty ghost call of duty ghost](https://media-cldnry.s-nbcnews.com/image/upload/t_fit-760w,f_auto,q_auto:best/streams/2013/November/131106/8C9610617-codsalestease.jpg)
Getting knifed from around a corner is something I excel at. There's no front line, so every kill is likely to instaspawn your foe somewhere behind you, making matches a dizzying circular chase sequence. In most modes, death nearly always comes from behind or upon rounding a corner and shooting too slowly to avoid a knife to the gut. Instead of a space station and tropical shipwreck, the maps are Busted Up Train Yard and Overcast Snowy Place. The maps are circular arenas dressed in gray military garb, pulling assets from the dullest bits of the campaign's setting. It's about flanking, out flanking, and milliseconds of animation that determine who lives and who dies. The multiplayer is more Call of Duty® Multiplayer. I wish the whole thing had been in space. If you buy Ghosts just for the multiplayer, I will say that you should at least play the campaign long enough to get to the first obligatory space scene.
#Call of duty ghost full#
And you won't ever be bored, because Ghosts' novelties are brilliant and bright, full of life and then whisked away before they can be broken open and revealed to be little electronic tricks. It's every action scene Hollywood has imagined for the past 20 years packed into five to six hours of super-stylish interactive montages, and wrapped up in a goofy, inoffensive story about brothers trying to live up to their dad's super-soldier status.īut we get bored of toys after we take them home, whereas if we stay in the toy store, poking at everything that requires batteries, nothing needs to do more than light up and make noise to keep us entertained.
![call of duty ghost call of duty ghost](https://www.gamereactor.eu/media/74/callduty_777481b.jpg)
Once scene has me rappelling down a skyscraper and shooting guards through the windows-and then the skyscraper collapses while I'm in it. There are pyrotechnics, car chases, submarines, and drone strikes. It's fun in that it's something exciting to see and do: a theme park ride where I'm given an airsoft rifle to pelt the animatronics with. On-screen cues tell you what you need to know as you're plunged into an airstrike: fire flares when an enemy locks on, left mouse button to fire your cannon, hold down the center mouse button to lock on with missiles. The Apache, for instance, is magically repulsed from the ground-it's like piloting an air hockey disc-so finesse is unnecessary. I'm in space, I'm underwater, I'm piloting a dog, I'm piloting an Apache, I'm driving a tank that handles like a Lamborghini-all without ever really learning a new skill.